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Wrex versus Drack: Nuanced versus Obvious Writing

Show don’t tell is an important rule in writing, especially in a visual medium like video games. However, it’s also a rule taken too literally by some writers, who think everything has to be action in order to show rather than tell. Taken literally, dialogue would seem to be telling instead of showing, but in … Continue reading Wrex versus Drack: Nuanced versus Obvious Writing